Sevænus AG

Getting Established
A girl, a cult, a quest, oh my...

After travelling to the town of Harriston, they are talking to the mayor trying to deduce the whereabouts of the marauders, when they are attacked by a group of orcs, gnolls, and dueregar. Fighting them off, they manage to capture one and extract some information as to where to find the marauders. (In some ruins to the southeast.) The captive girls are being sold but they are handed off by the leaders and he doesn’t know the details.

Following the directions, the party ventures into the woods. They manage to dodge some patrols but find the ruins of a church/monastery where they encounter 3 ogres. After some healing, the group follows tracks to the east which contain small human like prints. One night is interrupted as the camp is attacked by giant ants.

Further exploration reveals an area of darkness in a large clearing. Recon shows there to be an iron fence inside the gloom. The gate is located and they dare to move into the darkness. Inside they find a cemetery, several ghouls, and an old church marked with the symbol of Tolmet.

The first sojourn into the church they find two Bloodhulks. On the second foray they first encounter a gnome eamining the gates and darkness. After a brief discussion, they find their mission compatible and decide to join forces, enter Wolly Tonklis. This time in they find a Bloodhulk Giant and an evil cleric in a darkness spell. After a lengthy battle in which several persons are severely wounded, the bad guys are downed and several girls are rescued from on and around the altar. Unfortunately, one of the girls is dead.

Leaving the evil church, it is decided that the best course is to get to civilization as soon as possible. Wolly says that there is a small town of Jersen to the northeast, so that is the way the head. While avoiding more patrols, the party unfortunately encounters 3 giant spiders. The spiders are killed, but not before Thunk is knocked unconscious. From Jersen, they take the road back to Harriston, where they return the dead girl, Sasibel, to her family, and eventually on to Khanssa. One of the girls is Lorien, the daughter of Lord Blackwall. The other two girls, Reatha and Stacy, are healed further and returned to their families.

Our Story Begins...
One small action can cause a cataclysmic response.

The party was drawn together when they were all within reasonable proximity of a small rural farmhouse that had come under attack by marauding monsters. After defeating several goblins, orcs, and an ogre, they introduced themselves and accepted the hospitality of the farmer (plus anything the creatures were carrying) for reward.

The next morning it was decided that they should travel to the local Lord to report the marauders, so off they went. On the way they had to “remove” several bugbears who had taken over a bridge and were charging a steep toll for the use of the bridge. This was another incident deemed worthy of reporting to the Lord.

After arriving in the free city of Khanssa, they found lodging in the “13 Drakes Inn” and tried to go see the Lord, but were not admitted to see him. As they moved around town, they seemed to attract a lot of attention. Apparently, word of their exploits had reached town. When they returned to the 13 Drakes, they found a note requesting their services.

The note directed them to talk to the proprieter of the 13 Drakes, a man named Tulley. He had previously been an adventurer himself, and one of his companions, a magic-user named Tharssen, was looking for someone to travel west to the dangerous Westmons mountains to retrieve some rare herbs and plants.

The group spoke to Tharssen and accepted the assignment travelling 10 days west to the mountains. After a brief encounter with an Ettin, they started looking for and rounding up the requested vegetation. Luck smiled upon them as they found a rare tendriculous plant as well as a cave with several types of sentient fungus, including a phantom fungus. Loaded down, they returned home another 15 days later. While it was a long time and somewhat difficult, the payday made it all worthwhile.

They took some time to train and improve their skills, shortly after which they received a summons to Blackwall Keep to meet with the Lord. They suffered through some minor formalities of court and finally got to the discussions with Lord Blackwall. He questioned them a bit about their previous exploits versus the monstrous humanoids and their journey west. Tulley and Tharssen then came in and confirmed what they knew of the group’s prowess. Lord Blackwall then explained that his daughter had gone on a trip to visit family prior to the monstrous attacks escalating and had disappeared while travelling. Believing it to be a similar abduction as to those by the monsters, he requests that the group track down the marauding monsters and bring back his daughter and any other captives.


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